Turns a NURBS surface into a polygonal surface with triangular polygons.
Just, like the other modeling tools, Surface Tessellate uses the Construction Tree; thus, any changes made to the original NURBS surface are propagated to the polygonal surface, which is updated in real time.
How to use
1. Click the Surface Tessellate icon or choose the Tools > Surfaces > Surface Tessellate command.
2. The program console prompts Pick NURBS surface.
3. Pick the surface you want to transform.
Options
Surface
To change the surface to tessellate.
Views / Modeling Tool panel. Switch the Replace check button on and pick another surface to tessellate. The transformation in a tri-mesh will automatically be applied to the new selected surface.
Subdivision
To modify the number of polygons. The higher the subdivisions factor, the greater the number of polygons.
Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and press Enter.
See also:
TriMesh Editing to work on vertices of a polygonal model.
Edges Editing to work on edges of a polygonal model.
Faces Extrusion to select and extrude a polygon face.
Subdivision Surface to refine and smooth a TriMesh model.